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About 19 results and 4 answers. Mystery Tales: The House of Others Walkthrough
6 hours ago
- Chapter 1: The Nightmare Chapter 1: The Nightmare Take Tasks, picture (A) and VOODOO TILE (B). Take THERMOS and EARRING (C). Place VOODOO TILE (D). Easy Solution (E). Bx2-Cx3-Ax2-D. Hard Solution (E). C-Dx2-Ax2-Bx2. Take note, PHONE BATTERY, CORKSCREW and APARTMENT KEY. Use CORKSCREW; take OVEN MITT and CAR KEY beneath (F). Take note, move curtain, use APARTMENT KEY; open package; play HOP; receive GHOST RIDERS DVD (G). HOP puzzle solution (@). (G-C)-(H-G)-(I-H)-(C-I)-(F-C)-(G-F)-(H-G)-(C-H)-(B-C)-(D-B)-(E-D)-(C-E)-(A-C)-(B-A)-(D-B)-(C-D). Open, place GHOST RIDERS DVD (H). Solution (I). 1-11. Print; take MANSION COORDINATES. Use CAR KEY (J); MANSION COORDINATES (K). Take Tarot Cards box (L). Select (M). Use THERMOS; take CLOTH (N). Shoo bird; take DEAD SMARTPHONE, TWIGS; use EARRING (O); take Map and DUCT TAPE (P). PHONE BATTERY on DEAD SMARTPHONE; take SMARTPHONE FLASHLIGHT. Use SMARTPHONE FLASHLIGHT; take GLOWING SYMBOL (Q); go (R). Use GLOWING SYMBOL (S). Easy solution (T). A-B-C. Hard solution (U). A-B-C-D-E-F-G-A. Go forward 2x.
- Chapter 2: Mansion Chapter 2: Mansion Take paper, LOCKPICK and BOARD; note and Special Glasses (V). Use Special Glasses (W). DUCT TAPE on TWIGS; receive HAND BROOM. Use HAND BROOM (X). Take 1/2 SWORD and HAMMER (Y). Go down. Use Special Glasses (Z). Use LOCKPICK (A). Easy solution (B). A-C-D-E-F. Hard solution (B). Ax2-C-Dx2-F. Play HOP (C); receive TOY MOUSE. Use TOY MOUSE (D); take 1/2 SUN EMBLEM and 1/2 BOOK (E). Use OVEN MITT; take note, 2/2 SUN EMBLEM (F). Use HAMMER; receive NAILS; take WOODEN BOARDS (G). Use 2/2 SUN EMBLEMS (H); take GLASS CUTTER and 2/2 SWORD AND HEART (I). Go forward. Place 2/2 SWORD AND HEART (J). Easy solution (K). Dx5-B-A-Bx2-A-Bx2-A-Bx2-A-B-Cx5-A-B-Ax2-B-Ax2-B-Dx2-C-Dx2-C. Hard solution (L). Dx5-B-C-Bx2-D-B-Cx4-Ax3-C-Bx3-Ax2-B. Take ROOM KEY. WOODEN BOARDS, NAILS and HAMMER on BOARD; receive LADDER. Use LADDER; ROOM KEY (M). Go forward. Speak (N). Take BALL OF YARN, EMPTY PALETTE WITH BRUSH and SCISSORS (O). Give BALL OF YARN (P); take SAW and GLASS CLEANER (Q). Use GLASS CUTTER; take 1/3 PAINT and 2/2 BOOK (R). Use SCISSORS (S); GLASS CLEANER and CLOTH (T). Play HOP (U); receive ROBERT. Give ROBERT (V); take COUNT FIGURINE (W). Go down. Place 2/2 BOOKS (X). Easy solution (Y). D-B, I-A, G-C, D-F, E-G, F-H. Hard solution (Y). H-F-D-B-C-H-F-D-F-H-E-G. Take ACID and HELEN FIGURINE. Place COUNT and HELEN FIGURINES (Z). Take MASK HALF; BLOWTORCH and RAZOR (A). Use BLOWTORCH (B). Go Backyard. Go (C). Use Special Glasses (D). Use RAZOR (E); play HOP (F); receive PATRICK DOLL. Place MASK HALF; take 1/2 TARGET (G). Use ACID (H); take OILER (I). Use SAW (J); take 2/3 PAINT and CRYSTAL BALL (K). Go Helen's Room. Give CRYSTAL BALL (L). Easy solution (M). C-F-D-H-B-G-A-E. Hard solution (N). C-G-E-H-B-D-A-F-K-I-L-J. Take STONE FRAGMENT. Go Backyard. Place STONE FRAGMENT (O); take SPEAR (P). Take plaque; use SPEAR (Q). Go forward. Use Special Glasses (R). Take 3/3 PAINT (S). Use OILER (T); take HERBICIDE and FILE (U). Place PATRICK DOLL; take TOY DART (V). Go Helen's Room. 3/3 PAINTS on EMPTY PALETTE WITH BRUSH; receive PALETTE WITH BRUSH. Use PALETTE WITH BRUSH (W). Solution (W). (A-7)-D-(C-2, 4)-D-(A, B-3)-D-(B, C-9, 6)-D-(A, B, C-1, 5)-D-(A, C-8). Take 2/2 TARGET and HELEN TILE. Go Amusement Park. Place 2/2 TARGETS; take 1/2 WINE BOTTLE (X). Place HELEN TILE (Y). Easy solution (Z1). G-1, F-2, D-3, C-4, E-5, B-6, A-7, H. Hard solution (Z2). G-1, E-2, F-3, D-4, C-5, B-6, A-7, H-8, I. Go forward. Use Special Glasses (A). Take BELLOWS; use HERBICIDE (B); take DYNAMITE (C). Take CANDELABRA (D). Take MATCHES (E). Use FILE; take photo and HORSE COIN (F). Go down. Use HORSE COIN; take UNLOADED DART GUN (G). TOY DART on UNLOADED DART GUN; receive LOADED DART GUN. Use LOADED DART GUN; take STICK and WRENCH (H). Go forward. Use WRENCH (I); receive METAL SCRAPS; take CHAIR DEBRIS (J). Place BELLOWS and CHAIR DEBRIS (K). Take ANTI-MAGIC SEAL (L). Go Backyard. Use ANTI-MAGIC SEAL (M); receive BROKEN SEAL. Go Wine Cellar. MATCHES on CANDELABRA; receive LIT CANDELABRA. Place LIT CANDELABRA; take 2/2 WINE BOTTLE and ROPE (N). Use DYNAMITE (O); play HOP (P); receive CLAY. Place 2/2 WINE BOTTLES (Q). Easy solution (R1). (B-C)-(A-D)-( A-E). Hard solution (R2). (B-C)-(E-A)-(E-D). Take HAND AMULET. Place HAND AMULET (S); take LOCKPICKS and TONGS (T). Go Holding Cell. BROKEN SEAL and METAL SCRAPS on CLAY; receive SMELTING SET. Use SMELTING SET and TONGS; receive HOT SEAL (U). Place HOT SEAL; receive ANTI-MAGIC SEAL (V). Go Wine Cellar. Use ANTI-MAGIC SEAL (W). Easy solution (X1). 5-3-6-5-2-7-5-1-4-7-6-1-2-3-4-5. Hard solution (X2). 1-2-6-4-5-8-4-3-2-7-8-6-7-1-3-5. Take GLASS SHARD (Y). Use GLASS SHARD (Z). Solution. 1-5. Use Special Glasses (A). Take STONE (B). Use LOCKPICKS (C). Go forward. ROPE for LASSO. Use LASSO (D); take BROKEN BROOM (E). Use STONE (F); cloth on shard; take SHARP SHARD and CANDLE (G). Use SHARP SHARD; take RIBBON (H). Use STICK; take LIGHTER (I). Go down. RIBBON on BROKEN BROOM: receive BROOM. Take note; use BROOM (J); play HOP (K); receive MACHETE. Use SHARP SHARD; take WICK and CROWBAR (L). WICK on LIGHTER. Use MACHETE (M); place CANDLE; use LIGHTER; take GAS CANISTER and BRUSH (N). Go forward. Use CROWBAR; take CHEESE and OIL (O). Use OIL (P); take SCRAPER (Q). Go down. Use SCRAPER (R); take 1/2 AMULET HALF (S). Give CHEESE (T); take 2/2 AMULET HALF (U). Go forward. Place 2/2 AMULET HALVES; take COG (V). Place COG (W). Easy solution (X1). (1-A)-(2-D)-(3-B)-(4-C ). Hard solution (X2). (1-C)-(2-A)-(3-E)-(4-B)-(5-D)-(6-F). Go forward. Easy solution (Y1). Hard solution (Y2).
- Chapter 3: Hunting Lodge Chapter 3: Hunting Lodge Speak (Z). Take BURNER (A). Use BRUSH (B); take SKI POLE and FISHING ROD (C). Take PRUNERS (D). GAS CANISTER on BURNER; receive LIT BURNER. Use LIT BURNER (@). Go forward. Lift (E); take FOX EMBLEM (F). Place FOX EMBLEM (G); take BLUNT AXE (H). Use SKI POLE (I). Go forward. Take IRON RING (J). Go down. Take MAGNET and CAULDRON (K). Place IRON RING (L); take 1/2 ANTLERS (M). Go forward. Use PRUNERS (N); play HOP (O); receive BERRIES. Place BERRIES; take GOLDEN KEY (P). Use GOLDEN KEY (Q). Easy solution (R1). (A-B)-(C-D)-(A-D)-E. Hard solution (R2). (A-B)-(A-C)-(D-F)-(E-F)-(A-F)-G. Take WEIGHT and SMELLING SALTS. Go down 2x. Use SMELLING SALTS (U); take ROPE (@). Use CAULDRON (V); receive CAULDRON WITH WATER. Go forward. Use CAULDRON WITH WATER (W); take GOLDEN CYLINDER (X). Go forward. Place GOLDEN CYLINDER (Y). Easy solution (Z). Cx2-Bx2-D-C-B-Ax2-Dx2-C-Dx2. Hard solution (Z). Cx2-Bx2-Dx2-Cx2-Ax2-Cx2-Dx2-C-B-Ax2-B-Dx2. Take JACOB'S DIARY. Use ROPE and WEIGHT; take TUBES and NOTE SCRAP (@). Go down 2x. Give JACOB'S DIARY (A); take SCREWDRIVER (B). Go Attic. Use SCREWDRIVER (C); take PAINTBRUSH and STRING (D). Go down. STRING on MAGNET; receive MAGNET-ON-A-STRING. Take scroll; use MAGNET-ON-A-STRING; receive HOOK (E). Go down. HOOK on FISHING ROD. Use FISHING ROD; take JEWELRY BOX and 2/2 ANTLERS (F). Go forward. JEWELRY BOX for PAPER CLIP and PENCIL. Place 2/2 ANTLERS; take SNOWMOBILE KEY (G). Use NOTE SCRAP and PENCIL; take SAFE CODE (H). Place SAFE CODE; dial R6-L3-R0-L7 (I); take GRINDSTONE (J). Go forward. Place GRINDSTONE and BLUNT AXE; receive SHARPENED AXE (K). Go down 2x. Use SHARPENED AXE (L); play HOP (M); receive GASOLINE. Place TUBES, SNOWMOBILE KEY and GASOLINE (N).
- Chapter 4: The Psychic Chapter 4: The Psychic Take BRUSHWOOD (O). Take RUSTY HACKSAW (P). Use PAINTBRUSH; receive PAINTBRUSH WITH RESIN (Q). Use PAPER CLIP (R); take DIAL and DAGGER (S). Use DAGGER; take BEADS (T). Uncover (U); place BEADS. Easy solution (V1). Cx5-Bx5-Cx5-Fx5. Hard solution (V2). Ex6-Cx5-Bx4-Cx3-Fx3. Take WOLF CUB (W). Give WOLF CUB (X). Go forward. Speak (Y); take HUNTING MATCHES (Z). Take ORANGE; use BRUSHWOOD and HUNTING MATCHES; receive STORAGE KEY (A). Take BROKEN WATERING CAN (B). Go down. PAINTBRUSH WITH RESIN on BROKEN WATERING CAN; receive WATERING CAN. Place WATERING CAN; receive FILLED WATERING CAN (C). Go forward. Use FILLED WATERING CAN; take TORN POTHOLDER and BRUSH (D). Take PEN AND PAPER; note and 2/2 DECORATIVE AMULETS (E). Use STORAGE KEY (F). Go forward. Take RAVEN'S FOOT (G). Use ORANGE (H); play HOP (I); receive DIAMOND. Use DIAMOND; take, place handle (J); take CUP (K). Go down. Place RAVEN'S FOOT; take NAIL FILE (L). Go forward. Use NAIL FILE (M); take PENDULUM and RED BUTTON (N). Go down. Use PENDULUM; take DRAWER KNOB (O). Use DRAWER KNOB (P); take SCARF and TEA RECIPE (Q). Go forward. Place RED BUTTON and DIAL; use SCARF (R). Take BIRD STATUETTE (S). Easy solution (T). B-D-E-A-C. Hard solution (T). B-D-E-A-C-D-A-D. Place PEN AND PAPER; receive CLOCK CLUE (U). Go down 2x. Place BIRD STATUETTE (V); take 2/2 DECORATIVE AMULETS and CLOCK HANDS (W). Go forward. Place CLOCK CLUE and CLOCK HANDS; set (X); take INGREDIENTS LIST HALF and PAPER CLIP (Y). Go forward. Place INGREDIENTS LIST HALF (Z); play HOP; receive TEA INGREDIENTS. Place 2/2 DECORATIVE AMULETS; take TWEEZERS, THREAD and SANDPAPER (A). Place TORN POTHOLDER and THREAD; take POTHOLDER (B). Go down. Place CUP, TEA RECIPE, POTHOLDER and TEA INGREDIENTS (C). Solution (C1). A-(H-B)-(D-G)-(G-B)-(C-B)-(A-B)-(E-B)-(B-F)-(J-I)-(C-I)-(C-F). Take CUP OF HERBAL TEA (C1). F. Give CUP OF HERBAL TEA (D); take OILER (E). Go down. OILER and SANDPAPER on RUSTY HACKSAW; receive HACKSAW. Use HACKSAW (F). Go Mountain Trail.
- Chapter 5: Mountain Chapter 5: Mountain
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Mystery Tales: The House of Others Collector's Edition
4 hours ago
MYSTERY TALES GAMES AVAILABLE Alaskan Wild (CE 8-24-15) Eye of the Fire (CE 9-29-16) Her Own Eyes (CE 2-18-16) The Hangman Returns (CE 1-26-17) The House of Others (CE 6-29-17) The Lost Hope (CE 1-25-14) The Twilight World (CE 1-29-15) This Collector's Edition has 15 Collectible Figurines, 16 Collectible Tarot Cards, Missing Dossier Notes to ...
Ratings: 26
Reviews: 26
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Mystery Tales: House of Others on the App Store
12 hours ago Jan 24, 2018 . Download Mystery Tales: House of Others and enjoy it on your iPhone, iPad, and iPod touch. Solve the newest hidden object mystery from Big Fish. With over 26 MILLION DOWNLOADS worldwide, Big Fish has the most popular premium games that people love to play. Enjoy stunning graphics, solve compelling mysteries and meet fascinating characters.
Copyright: © 2017 Big Fish Games, Inc.
Age Rating: 9+
Category: Games
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Buy Mystery Tales: The House of Others - Microsoft Store
4 hours ago Mystery Tales: The House of Others. USD$9.99. Mystery Tales: The House of Others. USD$9.99. Free Trial. Overview. Available on. PC Capabilities. Single player. Description. Domini Games presents the next haunting adventure in their spooky Mystery Tales series!
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House of Mystery - Wikipedia
10 hours ago First series Genesis. The House of Mystery started out as a horror anthology, featuring tales of the supernatural as well as supernatural-themed mystery stories. Issue #1 was cover dated December-January 1951. With the growing backlash against American horror comics in the mid-1950s, as well as the advent of the Comics Code Authority and its restrictions on horror …
No. of issues: List, (vol. 1): 321, Elvira's...: 11, plus 1 …
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5 hours ago They are words of empathy, which flow frequently and genuinely from Paul Dupuis. The 78-year-old Poland resident can appreciate a tough living situation. When his house burned down in February ...
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6 hours ago Mar 29, 2014 . Bridge to Another World is a game series in HOPA format from 4Friends Games, with the recurring theme of the protagonist traveling to the otherworldly realm or is summoned there to save the land from the villains.
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Satans Tears Mars Will Send No More
2 hours ago Alex Niño’s work was featured in DC Comics publications such as Weird War Tales, House of Mystery, and House of Secrets.You will also find Alex Niño in issues of Forbidden Tales of Dark Mansion, Secrets of Sinister House, Weird Mystery Tales, and The Witching Hour.Alex Niño also appeared in Warren’s Creepy and Heavy Metal.. Here on Mars Will Send No More we have a …
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The House of a Thousand Candles, by Meredith Nicholson
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Amazon.com: House of Mystery: The Bronze Age Omnibus Vol
3 hours ago House of Mystery: The Bronze Age Omnibus Vol. 1 collects issues #174-200 of the acclaimed series and features scarily sublime work from a horde of comics' greatest talents, including Len Wein, Alex Toth, Gerry Conway, Bernie Wrightson, Marv Wolfman, Jack Kirby, Gil Kane, Jack Oleck, Neal Adams, Wally Wood, Al Williamson, Sergio Aragonés and ...
Reviews: 59
Format: Hardcover
Author: Various
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Game of Thrones Prequel Series Tales of Dunk and Egg Gets
7 hours ago After reports of a new Game of Thrones prequel TV show emerging earlier this year, Variety now claims that Tales of Dunk and Egg has scored a writer with Steve Conrad. With the initial reports ...
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Secrets of Sinister House - Wikipedia
11 hours ago Secrets of Sinister House was a horror-suspense anthology comic book series published by DC Comics from 1972–1974, a companion to Forbidden Tales of Dark Mansion.Both series were originally inspired by the successful ABC soap opera Dark Shadows, which ran from 1966 to 1971.. Publication history. After four issues as The Sinister House of Secret Love, which …
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Amazon.com: Showcase Presents: House of Mystery, Vol. 1
10 hours ago Do you dare to enter.... the House of Mystery? This 552-page black-and-white value-priced trade paperback collects 22 classic issues anda wealth of early art from macabre masters Bernie Wrightson, Neal Adams, Gil Kane and Alex Toth, as well as the grim gags of Sergio Aragons and the storytelling talents of Len Wein, Robert Kanigher and Gerry Conway, among many others!
Reviews: 40
Format: Paperback
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The Little Brown Jug at Kildare, by Meredith Nicholson
11 hours ago DOWNLOAD. PDF file size 1.6 mb. Epub * file size 3.5 mb. Kindle * file size 7.3 mb. TXT file size 467 kb. * V.I.Ps Only. Add to Library. Book Description HTML. The Little Brown Jug at Kildare by Meredith Nicholson.
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